An aspiring Technical Artist with a passion for Tools Development and Game Programming
A Game Developer transitioning into Technical Art, currently learning to bridge the gap between art and programming. Working at Visceral Technologies in Mumbai, building game experiences with Verse.
While my background is in Game Programming and Tools Development, I'm actively expanding my skills in shaders, VFX, and procedural content creation. I believe my programming foundation gives me a unique perspective for Technical Art.
Build your gaming empire! Create content, grow your channel, and become the ultimate gaming YouTuber.
A spine-chilling horror experience built with Verse. Navigate through mysterious doors while evading terrifying entities.
Dynamic business simulation with property management, in-game economy, and resource management systems.
3D fighting board game inspired by AngBhangChokChang. Multiplayer 1v1 challenge on a 5x5 board.
High-speed racing experience built in Unreal Engine with realistic vehicle physics and dynamic tracks.
Experimental project exploring unique gameplay mechanics and visual concepts in Unreal Engine.
Learning project focused on cinematography, camera work, and visual storytelling in Unreal Engine.
I'm on a deliberate 1-year path to Technical Artist. Here's my structured learning roadmap:
Looking for a Technical Artist or Game Developer? I'm always excited to discuss new projects, creative ideas, or opportunities to collaborate.